RPG Economy Overhaul
Design and implement a sustainable, player-friendly economy system for a fantasy MMO serving 500K+ active users while maintaining revenue targets and reducing inflationary pressure.
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<PROBLEM_ANALYSIS />

Inflation Crisis
The existing economy experienced hyperinflation with currency value dropping 73% over 6 months. Players hoarded resources, and new player onboarding suffered.
Broken Sinks
Currency sinks were ineffective, removing only 15% of generated wealth. High-level players accumulated massive reserves with no meaningful spending opportunities.

Market Manipulation
Player-driven auction house showed price manipulation patterns. Top 5% of players controlled 60% of high-value items, creating unfair advantages.
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Dynamic Tax System
Implemented a graduated transaction tax that scales with player wealth. Tax revenue funds global events and seasonal content, creating engaging wealth redistribution.
Crafting Economy
Redesigned crafting to require meaningful resource investment at all levels. Created item degradation system that maintains demand without frustrating players.
Prestige Sinks
Introduced cosmetic and convenience upgrades that appeal to wealthy players. These premium sinks removed 40% more currency than previous systems.
New Player Protection
Created protected markets and starter zones with price ceilings. Implemented mentor rewards to incentivize veteran player support.