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RPG Economy Overhaul

OBJECTIVE:

Design and implement a sustainable, player-friendly economy system for a fantasy MMO serving 500K+ active users while maintaining revenue targets and reducing inflationary pressure.

<OVERVIEW_DATA />

ROLE
Lead Economy Designer
TEAM_SIZE
12 Members
DURATION
8 Months
IMPACT
+32% Retention

<PROBLEM_ANALYSIS />

Inflation Crisis

Inflation Crisis

The existing economy experienced hyperinflation with currency value dropping 73% over 6 months. Players hoarded resources, and new player onboarding suffered.

Broken Sinks

Currency sinks were ineffective, removing only 15% of generated wealth. High-level players accumulated massive reserves with no meaningful spending opportunities.

Market Manipulation

Market Manipulation

Player-driven auction house showed price manipulation patterns. Top 5% of players controlled 60% of high-value items, creating unfair advantages.

<DESIGN_SOLUTIONS />

Dynamic Tax System

Implemented a graduated transaction tax that scales with player wealth. Tax revenue funds global events and seasonal content, creating engaging wealth redistribution.

Crafting Economy

Redesigned crafting to require meaningful resource investment at all levels. Created item degradation system that maintains demand without frustrating players.

Prestige Sinks

Introduced cosmetic and convenience upgrades that appeal to wealthy players. These premium sinks removed 40% more currency than previous systems.

New Player Protection

Created protected markets and starter zones with price ceilings. Implemented mentor rewards to incentivize veteran player support.

<DELIVERABLES_ECOSYSTEM />

Economy Bible

  • 200+ page design document
  • All currency flows mapped
  • Progression gates defined
VIEW

Item Database

  • 5000+ items cataloged
  • Drop rate formulas
  • Rarity distribution curves
VIEW

Simulation Model

  • Python-based economy sim
  • Monte Carlo testing
  • Inflation prediction tools
VIEW

Live Ops Dashboard

  • Real-time economy metrics
  • Alert system for anomalies
  • Tuning parameter access
VIEW