Battle Royale Weapon Balance
Create a competitive weapon ecosystem with 40+ unique firearms that feels fair, skill-based, and engaging for both casual and professional players.
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Data Collection
Analyzed 10M+ matches across all skill tiers. Tracked weapon pick rates, TTK, engagement ranges, and outcome percentages. Built comprehensive statistical baseline.
Archetype Design
Defined 8 weapon archetypes with clear strengths/weaknesses. Each archetype targets specific engagement ranges and playstyles with intentional overlap zones.

Professional Feedback
Worked directly with 20+ pro players across multiple teams. Weekly playtests and detailed feedback sessions informed micro-adjustments to recoil patterns and damage.
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Rapid Prototyping
Created tuning scripts for instant iteration. Could test 5-10 balance variations per day with QA team, dramatically accelerating the feedback loop.
Meta Monitoring
Implemented analytics dashboard tracking weapon meta shifts. Automated alerts for outlier performance, enabling proactive balance patches.
Community Testing
Ran controlled beta tests with 50K players. A/B tested controversial changes before live deployment, reducing community backlash.
Tournament Analysis
Reviewed every competitive match for weapon diversity. Ensured 80%+ of weapons saw play in tournaments, indicating healthy meta variety.